![]() ![]() There are elements of management sims your boat can be expanded with a kitchen, a garden and so, which will allow you to produce food for your shipmates, some of whom ask for specific dishes that can only be acquired through fishing in certain spots, or heading to different locations for the right ingredients or construction material. Disparate genres come together cleverly, and a general lack of pressure – you can't die or really even fail, ultimately – means the whole experience is easygoing and eschews frustration. It's a striking, impressive game that manages to showcase a lot of superb character design and motion without feeling overdone or bloated.Īs for the gameplay, it's quite piecemeal, but fits together well. The visual effects as you sail through purgatory are pretty spectacular, too – a mini-game where you catch bolts of lightning in a bottle (yes!) is downright ethereal, and sequences in which you sail rapidly through shoals of floating jellyfish are similarly beautiful. The way the passengers can embrace you in a warm, tight hug – it's all fantastic, visually, and honestly up there with the slickest graphics we've seen on the Switch.Ĭaptured on Nintendo Switch (Handheld/Undocked) The way Stella frowns at any particularly dubious dialogue. Everything and everyone just heaves with character, moves smoothly and convincingly, and is just generally charming to watch. The first thing you'll notice is the animation – it's gorgeous. This effectively means you'll be sailing the great seas of the afterlife, spirits in tow as passengers of your large floating vessel, gathering resources from the islands and inlets you happen across on your journey. ![]() You control Stella (and, in co-op, her cat Daffodil), the titular Spiritfarer, on her journey to ferry – you guess it – spirits to their final, dignified rest as they pass into the next world. That's what Spiritfarer is, and it's certainly a unique thing an instantly striking, benignly haunting little gem that's more subtle than you'd expect for a title with such big ideas. It's not exactly rare for a game to be about delivering folks to their deaths – usually via high-calibre ammunition – but it's certainly something new to see a game about ensuring a peaceful, fulfilling end of life. ![]()
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